Saturday, February 16, 2013

(PS3, Wii U, Xbox 360, PC, Sega, cert: 12)

Cave

Concept was born over 20 years. In his days at LucasArts, Ron Gilbert (of

Monkey Island and

Maniac Mansion The classic point-and-click adventure interface gives way to basic 2D platformer with puzzles that require cavers combine resistors, environmental signals and their special abilities to advance. While this works perfectly in single player mode, the "Eureka!" feels most rewarding moments in three local co-op players.

Cave
is as well designed, framing dark themes such as jealousy, revenge, greed and cowardice with the kind of charm eclectic spirit for which Gilbert and Double Fine are famous. Disappointments are just a cadence suspect and disappointing conclusion, suggesting that it is a moral tale in the absence of morality.

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